{"id":760,"date":"2025-09-16T13:45:00","date_gmt":"2025-09-16T13:45:00","guid":{"rendered":"http:\/\/www.supercomtech.com\/?p=760"},"modified":"2025-09-17T11:33:11","modified_gmt":"2025-09-17T11:33:11","slug":"another-silksong-patch-is-on-the-way-but-dont-expect-more-difficulty-tweaks","status":"publish","type":"post","link":"http:\/\/www.supercomtech.com\/index.php\/2025\/09\/16\/another-silksong-patch-is-on-the-way-but-dont-expect-more-difficulty-tweaks\/","title":{"rendered":"Another Silksong Patch Is On The Way, But Don't Expect More Difficulty Tweaks"},"content":{"rendered":"
The cherry on top.<\/strong><\/p>\n Hollow Knight: Silksong<\/a> just got its first post-release patch last week \u2014 one which actually nerfed the difficulty of a few early game bosses<\/a> \u2014 but Team Cherry is almost ready to put out a second one.<\/p>\n This time around, however, it’s all about bug fixes (haaa…) and tweaks to Tools. Sharing the details on Steam<\/a>, the developer has detailed what these entail, with many of them focusing on enemies accidentally going out-of-bounds and certain Tools not doing the right amount of damage or not working as intended.<\/p>\n