{"id":1039,"date":"2025-10-28T16:30:00","date_gmt":"2025-10-28T17:30:00","guid":{"rendered":"http:\/\/www.supercomtech.com\/?p=1039"},"modified":"2025-10-29T11:31:46","modified_gmt":"2025-10-29T11:31:46","slug":"bandai-namco-is-looking-to-revamp-shadow-labyrinth-in-an-upcoming-update","status":"publish","type":"post","link":"http:\/\/www.supercomtech.com\/index.php\/2025\/10\/28\/bandai-namco-is-looking-to-revamp-shadow-labyrinth-in-an-upcoming-update\/","title":{"rendered":"Bandai Namco Is Looking To Revamp 'Shadow Labyrinth' In An Upcoming Update"},"content":{"rendered":"
Difficulty levels and better checkpoints in the works.<\/strong><\/p>\n Shadow Labyrinth<\/a> is a pretty good game; we should know, we gave it a 7\/10 in our review<\/a>. But many folks have, understandably, criticised it for its often punishing difficulty and stingy checkpoint system.<\/p>\n So, to address this, Bandai Namco has announced update 1.1.0, an upcoming patch that looks to “redesign the play experience and evolve Shadow Labyrinth into a game that more people can enjoy”. It will focus primarily on three key areas: difficulty, movement when controlling PUCK, and the checkpoint system.<\/p>\n